Levels of Detail (LODs) and Static Mesh Merging

High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey.

Levels of Detail (LODs) and Static Mesh Merging

A summarised guide on more advanced LOD concepts and practices, benefits and use of the merge actor tool as well as the benefits of using Hierarchical Level of Detail (HLOD) for distance scaling.

UE4 Automatic LOD Creation Tools

Merge Actor Tool

Hierarchical Level of Detail Tool