Static Meshes

High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey.

Static Meshes

A summarised guide on the components of static meshes and the best practices to be used when creating performance optimised static meshes.

System Units

Triangle Counts

Material IDs

Pivot Points

Lightmaps

Lightmap UVs

Collision Meshes

Limiting Overdraw

Level of Detail (LOD)