Ray-Traced Ambient Occlusion

High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey.

Ray-Traced Ambient Occlusion

A summarised guide on utilising ray-traced ambient occlusion to accurately represent the physical handling of light in areas without direct exposure. As well as performance optimisations including intensity control, radius limiting and samples per pixel.

Realistic Reflections

Optimisation